First printed in Commander 2016 (2016)
All 13 prints
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MagicFest 2026 (PF26) #10, 2026
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Multiverse Legends (MUL) #163, 2023
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Multiverse Legends (MUL) #163z, 2023
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Multiverse Legends (MUL) #33, 2023
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Multiverse Legends (MUL) #98, 2023
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Secret Lair Drop (SLD) #453, 2022
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Magic Online Promos (PRM) #82874, 2020 (digital)
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Double Masters (2XM) #190, 2020
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Double Masters (2XM) #353, 2020
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Commander Anthology Volume II (CM2) #10, 2018
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Treasure Chest (PZ2) #62, 2016 (digital)
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Commander 2016 (C16) #28, 2016
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Commander 2016 Oversized (OC16) #28, 2016
Legendary Creature — Phyrexian Angel Horror
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4/4
- Illustrated by
- Victor Adame Minguez
Legality
- Legal in
- Legacy, Vintage, Historic, Timeless, Penny Dreadful, Gladiator, Commander, Duel Commander, Oathbreaker, Brawl, Competitive Brawl
- Not legal in
- Standard, Pioneer, Modern, Pauper, Future Standard, Alchemy, Premodern, Old School 93/94, Pauper Commander, PreDH, Tiny Leaders, Standard Brawl
Rulings (6)
- Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
- If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
- If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
- You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
- An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
- To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
Prices
MTGO price: 0.02 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
In Limited on MTG Arena
Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).
| Set | GIH WR | vs set | IWD | Games |
|---|---|---|---|---|
| March of the Machine (MOM), Premier Draft | 60.0% | +5.2 | +10.5 | 4322 |
- GIH WR
- win rate of the games in which the card was in the opening hand or drawn
- vs set
- points above or below the average win rate of all decks in the set
- IWD
- improvement when drawn: GIH WR minus the win rate when the card stayed in the library
- Games
- games in which the card was seen
Combos
5 combos, the most popular first:
- Infinite turns, Lock: Atraxa, Praetors' Voice + Contagion Engine + Magistrate's Scepter
- Infinite turns, Lock: Atraxa, Praetors' Voice + Magosi, the Waterveil + Nesting Grounds
- Infinite turns, Lock: Atraxa, Praetors' Voice + Myojin of Towering Might + Sage of Hours
- Infinite turns, Lock: Atraxa, Praetors' Voice + Edgar, King of Figaro + Ral Zarek
- Infinite turns, Lock: Atraxa, Praetors' Voice + Baboon Spirit + The Legend of Kuruk // Avatar Kuruk