First printed in Khans of Tarkir (2014)
Sorcery
Arrow Storm deals 4 damage to any target.
Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
First the thunder, then the rain.
- Illustrated by
- Steve Prescott
- Watermark
- Mardu
Legality
- Legal in
- Pioneer, Modern, Legacy, Vintage, Pauper, Historic, Timeless, Penny Dreadful, Gladiator, Commander, Duel Commander, Pauper Commander, Oathbreaker, Brawl, Competitive Brawl
- Not legal in
- Standard, Future Standard, Alchemy, Premodern, Old School 93/94, PreDH, Tiny Leaders, Standard Brawl
Rulings (2)
- Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.
- Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.
Prices
MTGO price: 0.002 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
In Limited on MTG Arena
Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).
| Set | GIH WR | vs set | IWD | Games |
|---|---|---|---|---|
| Khans of Tarkir (KTK), Premier Draft | 53.1% | -1.2 | -0.5 | 18994 |
| Khans of Tarkir (KTK), Sealed | 55.6% | -0.7 | -0.4 | 1299 |
- GIH WR
- win rate of the games in which the card was in the opening hand or drawn
- vs set
- points above or below the average win rate of all decks in the set
- IWD
- improvement when drawn: GIH WR minus the win rate when the card stayed in the library
- Games
- games in which the card was seen