First printed in Born of the Gods (2014)
Enchantment Creature — Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
"Is it not the embodiment of our aspirations?"
—Prokopios, astronomer of Meletis
3/2
- Illustrated by
- Robbie Trevino
Legality
- Legal in
- Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker
- Not legal in
- Standard, Pauper, Future Standard, Historic, Timeless, Alchemy, Penny Dreadful, Premodern, Old School 93/94, Gladiator, Pauper Commander, PreDH, Tiny Leaders, Brawl, Standard Brawl, Competitive Brawl
Rulings (4)
- While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren't created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn't cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
- The Archetype's second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.
- If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.
- Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.
Prices
MTGO price: 0.003 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
Combos
7 combos, the most popular first:
- Opponents can't attack with most creatures, Lock: Archetype of Imagination + Stormtide Leviathan
- Opponents can't attack, Lock: Archetype of Imagination + Magus of the Moat
- Most creatures can't attack you, You do not draw cards during your draw steps…: Archetype of Imagination + Island Sanctuary
- Opponents can't attack, Lock: Archetype of Imagination + Moat
- You can't be attacked, Lock: Archetype of Imagination + Form of the Dragon
- You can't be attacked, Lock: Archetype of Imagination + Painter's Servant + Teferi's Moat
- Infinite colored mana, Infinite death triggers…: Archetype of Imagination + Luminous Broodmoth + Phyrexian Altar + Zedruu the Greathearted