First printed in Murders at Karlov Manor (2024)
All 6 prints
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Legendary Creature — Mole God
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.: Anzrag must be blocked each combat this turn if able.
His claws tear at the foundations of civilization.
8/4
- Illustrated by
- Helge C. Balzer
Legality
- Legal in
- Standard, Pioneer, Modern, Legacy, Vintage, Future Standard, Historic, Timeless, Penny Dreadful, Gladiator, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Competitive Brawl
- Not legal in
- Pauper, Alchemy, Premodern, Old School 93/94, Pauper Commander, PreDH, Tiny Leaders
Rulings (4)
- If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.
- If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.
- If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.
- Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.
Prices
MTGO price: 0.006 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).
In Limited on MTG Arena
Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).
| Set | GIH WR | vs set | IWD | Games |
|---|---|---|---|---|
| Murders at Karlov Manor (MKM), Premier Draft | 55.9% | +1.0 | +4.9 | 7317 |
| Murders at Karlov Manor (MKM), Sealed | 52.5% | -2.1 | +1.0 | 673 |
- GIH WR
- win rate of the games in which the card was in the opening hand or drawn
- vs set
- points above or below the average win rate of all decks in the set
- IWD
- improvement when drawn: GIH WR minus the win rate when the card stayed in the library
- Games
- games in which the card was seen
Combos
22 combos, the most popular first:
- Near-infinite combat phases, Near-infinite untap of creatures you control…: Anara, Wolvid Familiar + Anzrag, the Quake-Mole
- Infinite combat phases, Infinite untap of creatures you control…: Anzrag, the Quake-Mole + Last Night Together
- Infinite combat phases, Infinite untap of creatures you control…: Anzrag, the Quake-Mole + Darksteel Mutation
- Infinite combat phases, Infinite untap of creatures you control…: Anzrag, the Quake-Mole + Forbidden Orchard + Obscuring Haze + Voyaging Satyr
- Infinite combat phases, Infinite untap of creatures you control…: Anzrag, the Quake-Mole + Forbidden Orchard + Obscuring Haze + Portent Tracker
- Infinite combat phases, Infinite untap of creatures you control…: Anzrag, the Quake-Mole + Forbidden Orchard + Krosan Restorer + Obscuring Haze
- Infinite combat phases, Infinite untap of creatures you control…: Anzrag, the Quake-Mole + Argothian Elder + Forbidden Orchard + Obscuring Haze
- Infinite combat phases, Infinite untap of creatures you control…: Anzrag, the Quake-Mole + Blossom Dryad + Forbidden Orchard + Obscuring Haze
- Infinite combat phases, Infinite untap of creatures you control…: Anzrag, the Quake-Mole + Forbidden Orchard + Ley Druid + Obscuring Haze
- Infinite combat phases, Infinite untap of creatures you control…: Anzrag, the Quake-Mole + Forbidden Orchard + Juniper Order Druid + Obscuring Haze