First printed in Portal Second Age (1998)
Creature — Human Knight
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
2/2
- Illustrated by
- Henry Van Der Linde
Legality
- Legal in
- Legacy, Vintage, Commander, Duel Commander, PreDH, Tiny Leaders, Oathbreaker
- Not legal in
- Standard, Pioneer, Modern, Pauper, Future Standard, Historic, Timeless, Alchemy, Penny Dreadful, Premodern, Old School 93/94, Gladiator, Pauper Commander, Brawl, Standard Brawl, Competitive Brawl
Ruling (1)
- If a turn has multiple combat phases, the ability can only be activated before the beginning of the declare attackers step of the first combat phase in that turn.
Combos
3 combos, the most popular first:
- Infinite green mana, Infinitely large creature until end of turn: Alaborn Veteran + Devoted Druid + Necrotic Ooze
- Infinitely large creature until end of turn: Alaborn Veteran + Barrenton Medic + Necrotic Ooze
- Infinitely large creature until end of turn: Alaborn Veteran + Cinderhaze Wretch + Necrotic Ooze