Land Drop
0 online 0 games in the simulator: 0 between players, 0 against the AI Log in Sign up
Sanguine Savior

First printed in Murders at Karlov Manor (2024)

Sanguine Savior

Creature — Vampire Cleric

Flying, lifelink
Disguise White or BlackWhite or Black (You may cast this card face down for 3 generic as a 2/2 creature with ward 2 generic. Turn it face up any time for its disguise cost.)
When this creature is turned face up, another target creature you control gains lifelink until end of turn.

2/1

Illustrated by
Valera Lutfullina

Legality

Rulings (12)

  • If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
  • The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay 3 generic to cast it. This is an alternative cost.
  • If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • The creature spell is a 2/2 creature spell with ward 2 generic that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward 2 generic that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
  • Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
  • A disguise ability lets you cast a card face down by paying 3 generic and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
  • Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

Prices

MTGO price: 0.002 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).

Commander In 2 of 15406 decks (0.0%), most in Edgar Markov

Share of decks
0.0%
not enough history for the previous period vs previous 90 days
17 Aug: 0.0% 24 Aug: 0.1% 31 Aug: 0.0% 7 Sep: 0.0% 14 Sep: 0.0% 21 Sep: 0.0% 28 Sep: 0.0% 5 Oct: 0.0% 12 Oct: 0.1% 19 Oct: 0.0% 26 Oct: 0.0%
Weekly, last 90 days
Decks
2
2 main, 0 sideboard
Avg. copies
1.0
in the main deck
Win rate
–
0 top 8, leagues excluded
Weekly data
Week fromShare of decks
10 Aug–
17 Aug0.0%
24 Aug0.1%
31 Aug0.0%
7 Sep0.0%
14 Sep0.0%
21 Sep0.0%
28 Sep0.0%
5 Oct0.0%
12 Oct0.1%
19 Oct0.0%
26 Oct0.0%

Archetypes by metagame share

Archetype Meta Play it
Edgar Markov 0.0% 29%

Played together with

Not enough decks yet.

Best win rate

No results yet.

Leagues excluded: MTGO publishes only the 5-0 decks.

Latest decks

DeckCopiesFinish
Edgar Markov
David rojas bueno,
1 main #13
of 22
0-2
Edgar Markov
David rojas bueno,
1 main #24
of 32
0-2

Limited On MTG Arena

Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).

Win rates of Sanguine Savior in Limited
Set GIH WR vs set IWD Games
Murders at Karlov Manor (MKM), Premier Draft 54.1% -0.9 -0.1 64951
Murders at Karlov Manor (MKM), Sealed 54.7% +0.2 +0.8 5138
GIH WR
win rate of the games in which the card was in the opening hand or drawn
vs set
points above or below the average win rate of all decks in the set
IWD
improvement when drawn: GIH WR minus the win rate when the card stayed in the library
Games
games in which the card was seen