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Demonic Ruckus

First printed in Outlaws of Thunder Junction (2024)

Demonic Ruckus

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When this Aura is put into a graveyard from the battlefield, draw a card.
Plot Red (You may pay Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Illustrated by
Andrew Mar

Legality

Rulings (6)

  • If a plotted card has X in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."
  • Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
  • You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • If the creature Demonic Ruckus would enchant is an illegal target by the time the Aura spell resolves, the entire spell doesn't resolve. It's put into your graveyard from the stack, not the battlefield, so its triggered ability won't trigger.

Prices

MTGO price: 0.003 TIX, the cheapest non-foil print (average sell price on GoatBots, 1 Nov 2026).

Commander No decks in this period

No decks with this card in this period.

Limited On MTG Arena

Win rates in Arena drafts and sealed, retrieved from 17Lands (CC BY 4.0).

Win rates of Demonic Ruckus in Limited
Set GIH WR vs set IWD Games
Outlaws of Thunder Junction (OTJ), Premier Draft 52.8% -1.3 +0.2 19809
Outlaws of Thunder Junction (OTJ), Sealed 52.5% -2.8 +0.2 1002
GIH WR
win rate of the games in which the card was in the opening hand or drawn
vs set
points above or below the average win rate of all decks in the set
IWD
improvement when drawn: GIH WR minus the win rate when the card stayed in the library
Games
games in which the card was seen